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UTILIZATION OF POWERPOINT APPLICATIONS IN THE DEVELOPMENT OF QUIZ GAME-BASED LEARNING MEDIA

Rivaldi Ramadhan, Imas Sukaesih



ABSTRAK.

Pesatnya kemajuan teknologi dalam proses pembelajaran disekolah tidak dibarengi peningkatan kompetensi guru dalam membuat media pembelajaran berbasis teknologi, sehingga terjadi ketimpangan kompetensi guru dalam menggunakan teknologi. Oleh karena itu, perlu dilaksanakan pelatihan pemanfaat media power point dalam membuat media pembelajaran berbasis game. Tujuan meningkatkan kompetensi guru dalam membuat media pembelajaran dan memberikan konsep media pembalajaran berbasis game untuk diterapkan dalam kegiatan pembelajaran dikelas. Subjeknya adalah guru SMP Bunga Bangsa Kota Bandung. Metode penelitian yang digunakan yaitu deskriptif kualitatif dengan menggunakan instrument lembar observasi dan angket, kemudian teknik pengolahan datanya melalui reduksi data, penyajian data, dan membuat simpulan. Berdasarkan angket hasil kegiatan yang telah dilaksanakan, diketahui hasilnya guru merasa memiliki kemampuan yang baru dalam membuat media pembelajaran berbasis game dan ingin diterapkan pada pembelajaran dikelas. Maka dapat disimpulkan setelah mengikuti pelatihan guru memiliki peningkatan kompetensi dalam membuat media pembelajaran berbasis game dengan memanfaatkan aplikasi power point.


Kata Kunci. PowerPoint, Media Pembelajaran, Game


ABSTRACT.

The rapid advancement of technology in the learning process in schools is not accompanied by an increase in teacher competence in making technology-based learning media, resulting in an imbalance of teacher competence in using technology. Therefore, it is necessary to carry out training on the use of power point media in making game-based learning media. The aim is to increase teacher competence in making learning media and provide the concept of game-based learning media to be applied in classroom learning activities. The subject is a teacher of SMP Bunga Bangsa Bandung City. The research method used is descriptive qualitative using observation sheet instruments and questionnaires, then the data processing techniques are through data reduction, data presentation, and making conclusions. Based on the questionnaire on the results of the activities that have been carried out, it is known that the result is that teachers feel they have new abilities in making game-based learning media and want to be applied to classroom learning. So it can be concluded that after participating in the training, teachers have increased competence in making game-based learning media by utilizing power point applications.


Keywords. PowerPoint, Learning Media, Game



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Published
04 Juli 2023
Issue
Volume (2). e-Prosiding - Seminar Internasional Pendidikan Bahasa dan Sastra Indonesi 2021
Section
Article